Abstract
This article sought to describe the experience of gamification as a complementary methodological tool, in the perspective of the didactic support of the teaching and learning process of undergraduate nursing students in the context of the Women's Health discipline. It is a descriptive study, like an experience report, in which a hypermedia game was developed in a didactic sequence, in which the promotion of the student in the role of protagonist of his learning was sought. Through the didactic sequence and dialogue with the students, it was identified that everyone joined the activity, participating actively and enthusiastically in solving the questions and evolving the game, indicating an excellent acceptance of the methods used. It is possible to observe the adequacy of gamification as a methodological support tool in the teaching and learning process, providing fixation of scientific knowledge of the subject addressed. With that, it is concluded that gamification can become a relevant didactic support tool for teaching several subjects to nursing students.
