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Internet gaming disorder aspects in Brazil
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Keywords

Gaming
Internet
Mental health
Brazil

How to Cite

Internet gaming disorder aspects in Brazil. (2023). Electronic Journal Collection Health, 23(2), e11920. https://doi.org/10.25248/reas.e11920.2023

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Abstract

Objective: Analyze and discuss aspects of Internet Gaming Disorder in Brazil. Bibliographic review: The gaming industry is a reality of the entertainment market, covering different audiences, especially due to the development of new technologies and different forms of social interaction that add new variables to the use of electronic games. In this context, Internet gaming disorder is included, whose prevalence in Brazil was higher among young people with problematic video game use when compared to the world average. Associated factors highlight male gender, type of game used, number of hours played, and presence of prior mental disorder. During the COVID-19 pandemic, an increase in prevalence was observed, with more time spent in online activities and games as a coping mechanism. The main approach described in the literature is cognitive behavioral therapy, with heterogeneity of techniques reported as effective. Final considerations: Studies on the relationship between mental health and different types of games are needed to measure the impact that the growing online gaming industry can bring to current and future generations, with public discussions to regulate and avoid damage to the quality of life of this population.

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