Jogos de realidade virtual imersiva no tratamento da doença de Parkinson

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Isaque de Pinho Lima
Ellen Cristine Ferreira da Silva
Maria Beatriz Barbosa da Silva
Aline Araujo do Carmo
Osmair Gomes de Macedo
Josevan Cerqueira Leal
Felipe Augusto dos Santos Mendes

Resumo

Objetivo: Avaliar a usabilidade e viabilidade de quatro jogos de Realidade Virtual Imersiva (RVI) como possível tratamento para disfunções de membros superiores em pacientes com Doença de Parkinson (DP). Métodos: Participaram deste estudo 10 pacientes com sintomas moderados de DP segundo a classificação de Hoehn e Yahr. A usabilidade dos jogos e do dispositivo foi avaliada por meio de questionários como Sickness Simulator Questionnaire (SSQ), System Usability Scale (SUS), Game Experience Questionnaire (GEQ post-module) e a escala de Borg modificada. As pontuações dos jogos em duas sessões de treinamento, separadas por um intervalo de 30 minutos, foram registradas como medida de viabilidade do treinamento. Resultados: A usabilidade do sistema foi considerada "melhor imaginável" (94,5/100) conforme a SUS. Os efeitos colaterais foram classificados como “sintomas mínimos” (9,3 pontos no SSQ) e não interromperam o treinamento. Os jogos e o dispositivo alcançaram 3,85/4 pontos no GEQ. Os participantes melhoraram significativamente em todos os quatro jogos entre a primeira e segunda sessões de treino. Conclusão: As pontuações nos jogos aumentaram progressivamente. Os resultados sugerem a usabilidade e viabilidade dos jogos de RVI, porém, estudos mais amplos são necessários para confirmar esses resultados preliminares.

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Como Citar
LimaI. de P., SilvaE. C. F. da, SilvaM. B. B. da, CarmoA. A. do, MacedoO. G. de, LealJ. C., & MendesF. A. dos S. (2024). Jogos de realidade virtual imersiva no tratamento da doença de Parkinson. Revista Eletrônica Acervo Saúde, 24(10), e17891. https://doi.org/10.25248/reas.e17891.2024
Seção
Artigos Originais

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